How to structure a pub quiz
The standard six-round format with real timings, plus three alternatives for a shorter night, a louder room and a one-off. Where to put the hard round.
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The standard format, and why it is standard
Six rounds of ten questions, a break in the middle, two hours end to end. It is the format most pubs in the country run, and it is standard because it fits two things at once: the attention span of a room that has been drinking, and the licensing hours of a pub that wants people gone by eleven.
The structure underneath it matters more than the numbers. Every quiz night that works has the same four beats: an easy opening, a hard middle, a break, and a memorable close. The six-round shape is just the most common way of arranging them.
Where the hard round goes
Third or fourth, before the break. This is the single most useful thing on this page.
The reasoning is about the room rather than the questions. At the start people are still arriving and settling; by the end they have had three drinks and stopped concentrating. The middle is the only point in the evening where a room is both present and sharp, and a hard round anywhere else is a hard round that is simply annoying.
The corollary is that the round straight after the break should be the easiest one of the second half. A room comes back from fifteen minutes at the bar in no state for a picture round of obscure flags.
The break is part of the format
Not an interruption to it. The break is where the bar makes the money that justifies the night, and a quiz that runs straight through is a quiz that has forgotten what it is for.
Fifteen minutes, announced clearly, and enforced. A break that drifts to twenty-five minutes loses the room's momentum and the second half never recovers it.
Put the halfway standings up during it. People read them, argue about them, and buy a drink while they do.
Three alternatives
The standard format is not the right one for every room. These three cover most of the exceptions.
- The short quiz: four rounds, no break, 70 minutes
- For a bar rather than a pub, a midweek room that will not sit for two hours, or a first attempt where you do not yet know whether anyone will come. Faster, less profitable, and much harder to get wrong.
- The split quiz: three short rounds spread across an evening
- For a venue where the quiz is an ingredient rather than the event: a sports bar around a fixture, a restaurant around service, a taproom where people come and go. Each round stands on its own and the standings carry across.
- The long-form charity quiz: eight rounds, two breaks, raffle
- For a one-off fundraiser, where the point is to keep a paying room in the building for three hours. It only works when people have bought a ticket; try it on a normal Tuesday and half the room leaves at nine.
Vary the format of the rounds, not just the subject
Six rounds of ten multiple-choice questions about different topics is still six rounds of the same thing, and by round four a room feels it.
The fix is structural variety rather than topical variety: a list round, a picture round, a connections round, a wipeout round where a wrong answer costs you. The subject changing from music to sport does not register nearly as strongly as the shape of the round changing.
Keep the format still
Once a format works, leave it alone. The instinct to freshen things up every few weeks is the enemy of a quiz night, because the thing that brings people back is knowing exactly what they are turning up to.
Change the questions every week and the format about once a year.
Build your running order
Set the number of questions per session and the order of your rounds when you start a quiz. The first one is free.
Start free, no card neededKeep reading
- How many roundsSix rounds of ten is the standard answer and it is wrong about a third of the time. How to pick the number for your room, your night and your crowd.
- Round ideasThirty round formats beyond general knowledge, with how each is run, how long it takes and the room it suits. The ones worth stealing and the ones that die.
- Scoring systemsFlat points, speed bonuses, jokers, doubling rounds and tie-breaks: what each one does to the shape of a night, which to use, and which to leave alone.